Too human: what building a software factory out of colleagues taught me
This post is different from the last three. Those were reports on runs. This one is about me: what I believed when I started, how that changed over a few weeks of proofs of concept, and where I think I am now. It is a retrospective and a sketch of the architecture of my own thinking, so it has fewer numbers. As before, I did the work and the thinking together with Claude Code, and the conversation we had after the last run is what this post is made of. What I believed I started from two words: evolvability and adaptability. They are what I admire in good human teams. People notice what went wrong, change how they work, and carry that forward. I thought I could emulate that in an agent with skill learning and context engineering: give it memory, give it skills, let it consolidate what it learned, and trust it to become as close as possible to a person doing the job. So I built a factory the way you'd build a company. A graph of actors, flexible and adjustable: a lead, builders, ...